Monday, February 27, 2017

2/27/2017 - The Second Obstruction: Flip Flop House

       What is never present is always possible. What is one thing is not the other. Yes. No. Opposites attract. Like repel each other. All of these: in complete balance. The present problem is intended to articulate the dialectical condition of things. To understand them as one rather than another. And to question: what happens if we understand them as "another" (an/other) rather than as "one"?
       For the "Flip Flop House," you are to take a list of 10 descriptive statements or adjectives of the original precedent and "invert them." From this, you will use 5. They should be the most diverse in nature and most closely tied to what you think are the initial "design decisions" of the original precedent or the most important. So, for example," above ground" becomes "underground"; "transparent" becomes "opaque"; "pilotis" become "load bearing walls", "horizontal windows" become "punched out windows," the "horizontality of the project" becomes the "verticality of the project," etc. 


       The first flip I chose was Open/Close Walls, my building was originally enclosed on 2.5 sides so I flipped it so the opposites walls are enclosed and the previously enclosed walls are now open. The second flip, was to place my building underground, but still keeping the open sides; I allowed an 8 foot gap between the walls of my building and the earth walls. The third flip that I choose to do was to flip the floors, so that the fourth floor is now the bottom and the bottom floor is now the top. The fourth flip that I did was to squish the building. It had four floors and and was relatively taller than it was wide. So I wanted to squish it down a little to compact the floors. The last flip I choose, going off of one of the comments of my last crit, to get rid of the grid and to place the columns randomly. We had to make a series of models representing the changes that we choose to do to our buildings. I'll attach pictures below.

Flip One: Open/Close Walls

Flip Two: Under GroundFlip Three: Flip Floors

Flip Four: Squish

Flip Five: No Grid

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